I’ve finished the base of the topography game. I’m now able to load an image and pan and zoom it. Also it calculates a clicked location from screen to image coordinates. This is not as easy as it sounds, mostly because I try to avoid floats due to the lack of a floating point processor. I wonder how they implement 3D games on the DS without floats and doubles.

If I get the WiFi working it should be relatively easy now to create a simple WMS client supporting panning, zooming and the getfeatureinfo request. Totally useless, but fun to do.
Although, really useless? We are involved in a project, EduGIS, to support geography lessons using e.g. WMS. Most students (or their younger brothers) will have a Nintendo DS.
Well, unfortunately it’s just a home project to play around with the DS, but I could imagine we could do more serious things. On the other hand, we will probably use the iPhone for that. I hope schaaltreinen will blog about that soon
I still don’t understand the policy of Nintendo towards ‘homebrew’ applications. iPhone development licences are a lot more clear.
[...] GeoDeo created an interesting post today on Nintendo DS – ProgressHere’s a short outline iPhone development licences are a lot more clear….On the other hand, we will probably use the iPhone for that…. [...]